Wii Exoskeleton

Control a robot with chirurgical precision

I wanted to control a giant robot in a game, so I made a full body motion controller with wiimotes! I used 5 wiimotes in total, 4 Nintendo wiimotes with wii motion plus to track the arms and a balance board to manage the feet, all connected to my computer. The game itself is made with Unity and various frameworks (sources below)

sources

Unity- wiimote

Mesh fracture

Serial interpreter

Active ragdoll

tools used

Unity3D Blender procreate (ios)